![]() But putting aside these minor structural complaints, there's plenty of murderous fun to be had, and clearing out rooms of humans – armed or otherwise – never stops being fun.Īdhering to the expectations of its genre, Carrion has you develop new skills as you explore the game without wanting to spoil anything, the first two you gain are the ability to launch webbing (which draws comparisons to Marvel's Venom) and a powerful lunging slash move that reduces any humans dumb enough to remain in proximity into a fine mush. Squirming around the base using echolocation to find save points just feels a little inorganic in a game where every other action feels so darn natural. That's what we'd expect from every other game, but not something that's otherwise as dynamic as Carrion. But it's a little bit of a comedown after eviscerating rooms full of screaming humans just to be effectively pulling switches to open doors. It's a shame, then, that the Metroidvania area design is often a little perfunctory by comparison. Captured on Nintendo Switch (Handheld/Undocked) It's something very special in this respect and honestly one of the most responsive, enjoyable player characters we've ever experienced. Grabbing objects and hurling them through the air is as graceful and intuitive as the act of mashing a living person against a wall with a metal grate could possibly be, and, despite your totally alien appearance, motion and animation, you always feel completely in control. ![]() It's so slick and responsive, yet perfectly inhuman as you slink along walls and ceilings towards your terrified prey. The movement in Carrion is absolutely exceptional. It's shockingly violent and downright bloody exhilarating. Then go back and eat their legs too, because there's good meat on those pins. ![]() Moving with the left stick, you'll use the right stick and trigger to grab things – mostly people – with your tentacles, slamming them against walls, hurling them through corridors or simply bringing them into your ravenous maw to hungrily tear in half. Yes, in Carrion, you are the final boss, so to speak. Taking control of an amorphous, many-tentacled eldritch thing, you slither and writhe and stalk and pounce through an enormous industrial facility, finding out what happens when vulnerable fleshy humans come face-to-face with an entity that's 150% teeth and claws by volume. The measured and ultimately law-abiding stealth of the Batman: Arkham series had its power-fantasy moments, but nothing that made us sit back and think for a minute about what we've done. We haven't played a lot of games that made us feel like a monster.
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